Es gibt drei verschiedene Fertigkeitenkategorien in The Witcher: Monster Slayer:
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Alchemie[ | ]
- BOMBEN, ÖLE und TRÄNKE können an WERKBÄNKEN hergestellt werden, die im Abschnitt ALCHEMIE zu finden sind.
- Jede FORMEL gibt an, welche ALCHEMIEZUTATEN und wie viel Zeit für die Herstellung eines bestimmten Gegenstandes benötigt werden.
- Zusätzliche WERKBÄNKE können im LADEN erworben werden.
- BOMBEN, ÖLE und TRÄNKE können während der VORBEREITUNGEN vor einem Kampf angewendet werden. Tippe auf die "+"-Schaltflächen und wähle eines aus der Liste aus.
Name | Effekt | Kosten | Mindeststufe |
---|---|---|---|
VORBEREITUNG VON ÖLEN (OIL PREPARATION) |
Erlaubt das Herstellen von ÖLEN die auf SCHWERTER angewendet werden können. | n/a | n/a |
BRAUKUNST (BREWING) |
Erlaubt das Herstellen von HEXERTRÄNKEN. | n/a | n/a |
HERSTELLEN VON BOMBEN (BOMB CREATION) |
Erlaubt das Herstellen in der Hand gehaltener BOMBEN, die auf Gegner geworfen werden können. | n/a | n/a |
VERBESSERTE ÖLE (ENHANCED OILS) |
Erhöht die Effektivität von ÖLEN um 5%. | 9 | n/a |
TAWNY OWL | Unlocks a new FORMULA for a WITCHER POTION that accelerates the COOLDOWN after casting SIGNS by 30%. | 6 | n/a |
FIXATIVE | CRITICAL HIT damage against the monster class that the applied OIL targets is increased by an additional 2%. Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 10% |
1 3 5 9 15 |
10 |
CAT | Unlocks a new FORMULA for a WITCHER POTION that increases all damage dealt by SWORD and SIGNS at night by 75%. | 6 | 10 |
STEADY AIM | Throwing BOMBS take less time. | 6 | 10 |
ACQUIRED TOLERANCE | Increases the maximum number of WITCHER POTION slots during PREPARATION by 1. | 9 | 15 |
SQUALL | Unlocks a new FORMULA for a WITCHER POTION that increases all damage dealt by SWORDS and SIGNS during precipitation by 75%. | 6 | 20 |
ADVANCED STEADY AIM | Throwing BOMBS is even faster. | 9 | 20 |
PROTECTIVE COATING | Reduces damage received from the monster class that the OIL targets by 2% while PARRYING. Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 10% |
1 3 5 9 15 |
25 |
FAST METABOLISM | Increases the maximum number of WITCHER POTION slots during PREPARATION by 1. | 9 | 25 |
PYROTECHNICS | All BOMBS now deal 2% damage in addition to their normal effects. Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 10% |
1 3 5 9 15 |
25 |
SUPERIOR OILS | Increases OIL effectiveness by an additional 10%. | 9 | 30 |
WOLVERINE | Unlocks a new FORMULA for a WITCHER POTION that increases all damage by 100% when the player's VITALITY reaches 50%. | 6 | 30 |
ADVANCED PYROTECHNICS | Damage dealt by BOMBS charges the CRITICAL HIT METER. | 12 | 30 |
POTIONS MASTER | Adds the chance to craft an additional WITCHER POTION. | 15 | 35 |
Combat[ | ]
Name | Effect | Cost | Unlocking Level |
---|---|---|---|
FAST ATTACK | Allows you to perform FAST ATTACKS with a SWORD. | n/a | n/a |
STRONG ATTACK | Allows you to perform a STRONG ATTACK with a SWORD. | n/a | n/a |
PARRY | Enables PARRYING, a defensive technique that reduces damage taken. | n/a | n/a |
MUSCLE MEMORY | Increases FAST ATTACK damage by 4%. Level 2: 8% Level 3: 12% Level 4: 16% Level 5: 20% |
1 3 5 9 15 |
n/a |
STRENGTH TRAINING | Increases the STRONG ATTACK damage by 4%. Level 2: 8% Level 3: 12% Level 4: 16% Level 5: 20% |
1 3 5 9 15 |
n/a |
RESOLVE | Loss of the CRITICAL HIT METER charge upon taking damage from UNPARRIED hits is lowered to 10%. Level 2: 20% Level 3: 30% |
1 5 15 |
n/a |
PRECISE BLOWS | Each FAST ATTACK accelerates the charging of the CRITICAL HIT METER. | 6 | 10 |
CRUSHING BLOWS | Each STRONG ATTACK accelerates the charging of the CRITICAL HIT METER. | 6 | 10 |
FLEET-FOOTED | PARRYING further reduces damage received from hits by 2%. Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 10% |
1 3 5 9 15 |
10 |
ANATOMICAL KNOWLEDGE | Increases CRITICAL HIT damage by 2%. Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 10% |
1 3 5 9 15 |
15 |
HIT REFLECTION | A PERFECT (perfectly timed) PARRY reflects damage back at the opponent. | 9 | 15 |
LIGHTNING REFLEXES | Slows time by an additional 5% while performing a CRITICAL HIT. Level 2: 10% |
3 7 |
20 |
COLD BLOOD | Each successful PARRY charges the CRITICAL HIT METER. | 9 | 20 |
CRIPPLING STRIKE | A perfectly-timed CRITICAL HIT delays the opponent's next attack by 1 s. | 9 | 25 |
COUNTERATTACK | The next attack after a successful HIT REFLECTION deals 5% additional damage. Level 2: 10% |
1 3 |
20 |
RAZOR FOCUS | Instantly gain some CRITICAL HIT METER charge when entering combat. | 12 | 30 |
BATTLE TRANCE | Damage from UNPARRIED hits is reduced by 4%. Level 2: 8% Level 3: 12% Level 4: 16% Level 5: 20% |
1 3 5 9 15 |
30 |
UNDYING | Allows the chance to survive the final blow of an opponent. This effect can occur only once per fight. | 18 | 35 |
Signs[ | ]
Name | Effect | Cost | Unlocking Level |
---|---|---|---|
WITCHER AURA | Witcher Aura attracts a random monster, spawning it next to the player. | n/a | n/a |
IGNI SIGN | Enables casting a SIGN that inflicts FIRE damage upon the opponent. | n/a | n/a |
PYROMANIAC | Increases the chance of inflicting extra (9%) FIRE damage by 5%. Level 2: 10% Level 3: 15% Level 4: 20% Level 5: 25% |
1 3 5 9 15 |
n/a |
FOCUS | While casting SIGNS, time is slowed by 15%. Level 2: 30% Level 3: 45% Level 4: 60% Level 5: 75% |
1 3 5 9 15 |
10 |
AARD SIGN | Enables casting a SIGN that inflicts KINETIC damage and delays the opponent's next attack by 1 s. | 5 | 10 |
QUEN SIGN | Enables casting a SIGN that absorbs 70% of damage taken. | 5 | 15 |
SHOCK WAVE | Increases KINETIC damage dealt by AARD by 2%. Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 10% |
1 3 5 9 15 |
15 |
QUEN DISCHARGE | Reflects 10% of absorbed damage back at the opponent. Level 2: 15% Level 3: 20% Level 4: 25% Level 5: 30% |
1 3 5 9 15 |
20 |
ADRENALINE BURST | Each successfully cast SIGN charges the CRITICAL HIT METER. | 9 | 25 |
QUEN INTENSITY | Accelerates the charging of the CRITICAL HIT METER while casting QUEN. | 9 | 30 |
IGNI INTENSITY | Accelerates the charging of the CRITICAL HIT METER while casting IGNI. | 9 | 30 |
AARD INTENSITY | Accelerates the charging of the CRITICAL HIT METER while casting AARD. | 9 | 30 |
GORGED ON POWER | Allows the chance to ignore the COOLDOWN after casting a SIGN. | 18 | 35 |