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Es gibt drei verschiedene Fertigkeitenkategorien in The Witcher: Monster Slayer:

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Alchemie[ | ]

BOMBEN, ÖLE und TRÄNKE können an WERKBÄNKEN hergestellt werden, die im Abschnitt ALCHEMIE zu finden sind.
Jede FORMEL gibt an, welche ALCHEMIEZUTATEN und wie viel Zeit für die Herstellung eines bestimmten Gegenstandes benötigt werden.
Zusätzliche WERKBÄNKE können im LADEN erworben werden.
BOMBEN, ÖLE und TRÄNKE können während der VORBEREITUNGEN vor einem Kampf angewendet werden. Tippe auf die "+"-Schaltflächen und wähle eines aus der Liste aus.
Name Effekt Kosten Mindeststufe
VORBEREITUNG VON ÖLEN
(OIL PREPARATION)
Erlaubt das Herstellen von ÖLEN die auf SCHWERTER angewendet werden können. n/a n/a
BRAUKUNST
(BREWING)
Erlaubt das Herstellen von HEXERTRÄNKEN. n/a n/a
HERSTELLEN VON BOMBEN
(BOMB CREATION)
Erlaubt das Herstellen in der Hand gehaltener BOMBEN, die auf Gegner geworfen werden können. n/a n/a
VERBESSERTE ÖLE
(ENHANCED OILS)
Erhöht die Effektivität von ÖLEN um 5%. 9 n/a
TAWNY OWL Unlocks a new FORMULA for a WITCHER POTION that accelerates the COOLDOWN after casting SIGNS by 30%. 6 n/a
FIXATIVE CRITICAL HIT damage against the monster class that the applied OIL targets is increased by an additional 2%.
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 10%
1
3
5
9
15
10
CAT Unlocks a new FORMULA for a WITCHER POTION that increases all damage dealt by SWORD and SIGNS at night by 75%. 6 10
STEADY AIM Throwing BOMBS take less time. 6 10
ACQUIRED TOLERANCE Increases the maximum number of WITCHER POTION slots during PREPARATION by 1. 9 15
SQUALL Unlocks a new FORMULA for a WITCHER POTION that increases all damage dealt by SWORDS and SIGNS during precipitation by 75%. 6 20
ADVANCED STEADY AIM Throwing BOMBS is even faster. 9 20
PROTECTIVE COATING Reduces damage received from the monster class that the OIL targets by 2% while PARRYING.
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 10%
1
3
5
9
15
25
FAST METABOLISM Increases the maximum number of WITCHER POTION slots during PREPARATION by 1. 9 25
PYROTECHNICS All BOMBS now deal 2% damage in addition to their normal effects.
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 10%
1
3
5
9
15
25
SUPERIOR OILS Increases OIL effectiveness by an additional 10%. 9 30
WOLVERINE Unlocks a new FORMULA for a WITCHER POTION that increases all damage by 100% when the player's VITALITY reaches 50%. 6 30
ADVANCED PYROTECHNICS Damage dealt by BOMBS charges the CRITICAL HIT METER. 12 30
POTIONS MASTER Adds the chance to craft an additional WITCHER POTION. 15 35

Combat[ | ]

Name Effect Cost Unlocking Level
FAST ATTACK Allows you to perform FAST ATTACKS with a SWORD. n/a n/a
STRONG ATTACK Allows you to perform a STRONG ATTACK with a SWORD. n/a n/a
PARRY Enables PARRYING, a defensive technique that reduces damage taken. n/a n/a
MUSCLE MEMORY Increases FAST ATTACK damage by 4%.
Level 2: 8%
Level 3: 12%
Level 4: 16%
Level 5: 20%
1
3
5
9
15
n/a
STRENGTH TRAINING Increases the STRONG ATTACK damage by 4%.
Level 2: 8%
Level 3: 12%
Level 4: 16%
Level 5: 20%
1
3
5
9
15
n/a
RESOLVE Loss of the CRITICAL HIT METER charge upon taking damage from UNPARRIED hits is lowered to 10%.
Level 2: 20%
Level 3: 30%
1
5
15
n/a
PRECISE BLOWS Each FAST ATTACK accelerates the charging of the CRITICAL HIT METER. 6 10
CRUSHING BLOWS Each STRONG ATTACK accelerates the charging of the CRITICAL HIT METER. 6 10
FLEET-FOOTED PARRYING further reduces damage received from hits by 2%.
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 10%
1
3
5
9
15
10
ANATOMICAL KNOWLEDGE Increases CRITICAL HIT damage by 2%.
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 10%
1
3
5
9
15
15
HIT REFLECTION A PERFECT (perfectly timed) PARRY reflects damage back at the opponent. 9 15
LIGHTNING REFLEXES Slows time by an additional 5% while performing a CRITICAL HIT.
Level 2: 10%
3
7
20
COLD BLOOD Each successful PARRY charges the CRITICAL HIT METER. 9 20
CRIPPLING STRIKE A perfectly-timed CRITICAL HIT delays the opponent's next attack by 1 s. 9 25
COUNTERATTACK The next attack after a successful HIT REFLECTION deals 5% additional damage.
Level 2: 10%
1
3
20
RAZOR FOCUS Instantly gain some CRITICAL HIT METER charge when entering combat. 12 30
BATTLE TRANCE Damage from UNPARRIED hits is reduced by 4%.
Level 2: 8%
Level 3: 12%
Level 4: 16%
Level 5: 20%
1
3
5
9
15
30
UNDYING Allows the chance to survive the final blow of an opponent. This effect can occur only once per fight. 18 35

Signs[ | ]

Name Effect Cost Unlocking Level
WITCHER AURA Witcher Aura attracts a random monster, spawning it next to the player. n/a n/a
IGNI SIGN Enables casting a SIGN that inflicts FIRE damage upon the opponent. n/a n/a
PYROMANIAC Increases the chance of inflicting extra (9%) FIRE damage by 5%.
Level 2: 10%
Level 3: 15%
Level 4: 20%
Level 5: 25%
1
3
5
9
15
n/a
FOCUS While casting SIGNS, time is slowed by 15%.
Level 2: 30%
Level 3: 45%
Level 4: 60%
Level 5: 75%
1
3
5
9
15
10
AARD SIGN Enables casting a SIGN that inflicts KINETIC damage and delays the opponent's next attack by 1 s. 5 10
QUEN SIGN Enables casting a SIGN that absorbs 70% of damage taken. 5 15
SHOCK WAVE Increases KINETIC damage dealt by AARD by 2%.
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 10%
1
3
5
9
15
15
QUEN DISCHARGE Reflects 10% of absorbed damage back at the opponent.
Level 2: 15%
Level 3: 20%
Level 4: 25%
Level 5: 30%
1
3
5
9
15
20
ADRENALINE BURST Each successfully cast SIGN charges the CRITICAL HIT METER. 9 25
QUEN INTENSITY Accelerates the charging of the CRITICAL HIT METER while casting QUEN. 9 30
IGNI INTENSITY Accelerates the charging of the CRITICAL HIT METER while casting IGNI. 9 30
AARD INTENSITY Accelerates the charging of the CRITICAL HIT METER while casting AARD. 9 30
GORGED ON POWER Allows the chance to ignore the COOLDOWN after casting a SIGN. 18 35